Book: Building Retro Arcade Games with Godot 3.1 by Soggy Bit Studios

Book: Building Retro Arcade Games with Godot 3.1

A project based approach to learning Godot 3.1 while building many of your retro arcade favorites.

What's included?

File Icon 2 files

Contents

Chapter 3 - Sample.pdf
805 KB
BuildingRetroArcadeGamesBook.pdf
18.4 MB

FAQ

How many projects are in the book?

The six projects covered in the book are:

  1. TicTacToe - Warm up, intro to UI / Control nodes.
  2. Pong
  3. Breakout
  4. Asteroids
  5. PacMan
  6. Platformer

We also cover a general introduction to the Godot Editor as well as detailed instructions for exporting each of the projects to their respective platforms (Windows, Linux, OS X, iOS, Android and HTML)

How many chapters are in the book?

It's 12 chapters, averaging around 20-30 pages each. The total length of the book is just over 250 pages, with many full color screenshots to guide the reader.