Polishing our Game

With basic the gameplay working it's time to polish what we have and really nail the fun aspects of this game.

Learning Goals

  • Use an AnimatedSprite to change the look of the puzzle pieces based on how much damage they've received
  • Add bonus coins for the player to collect using a non-collidable Area2D
  • Use Groups in GDScript to help search for specific nodes in an easy and fast way
Polishing our Game
Showing Damage to the Player
Restricting the Number of Projectiles
Win and Lose
Adding Variety with Bounce and Friction
Bonus Rewards with Coins